Trust Bank

A one-week banking app concept exploring how layout, color, and hierarchy decisions shape the feeling of security.

Trust Bank

A one-week banking app concept exploring how layout, color, and hierarchy decisions shape the feeling of security.

Overview

Overview

Trust Bank is a self-initiated, one-week concept project. The question behind it was practical, not academic: when someone opens a banking app for the first time, they decide within seconds whether it feels safe enough to move their money through. I wanted to understand which design decisions drive that feeling — and design three screens around the answer.

Trust Bank is a self-initiated, one-week concept project. The question behind it was practical, not academic: when someone opens a banking app for the first time, they decide within seconds whether it feels safe enough to move their money through. I wanted to understand which design decisions drive that feeling — and design three screens around the answer.

This project aimed to create a concept design of the features that form the basis of a bank application in a short period of 1 week.

This project aimed to create a concept design of the features that form the basis of a bank application in a short period of 1 week.

Role

Role

Product Designer -

Solo Consept

Time

Time

2023

2023

Save

Trust Bank

Trust Bank

Trust Bank

It’s an app that provides health and adoption support to stray cats.

It is a banking app that allows us to do internet banking.

It is a banking app that allows us to do internet banking.

Scope

Scope

Scope

One week is not enough time to design a full banking product, so I didn't try.

I scoped down to the three screens where the stakes are highest:

login, home, and spending. These are the screens where a user either builds confidence or quietly leaves.

Throughout the project, I aimed for success by following

"Double Diamond" principles.

Throughout the project, I aimed for success by following

"Double Diamond" principles.

Throughout the project,

I aimed for success by following "Double Diamond" principles.

The User Problem

The User Problem

The User Problem

Users switching to a new financial app carry a specific anxiety: "If something looks unfamiliar or messy, can I trust it with my money?"

Unlike e-commerce, where a weak interface costs you a sale, in banking it costs you the relationship before it starts. So the design target was clear: an interface that feels immediately familiar, calm, and in control.

Throughout the project, I aimed for success by following

"Double Diamond" principles.

Throughout the project, I aimed for success by following

"Double Diamond" principles.

Throughout the project,

I aimed for success by following "Double Diamond" principles.

Research: Evaluative, not Generative

Research: Evaluative, not Generative

Research: Evaluative, not Generative

With one week, I made a deliberate trade-off: instead of generative user research, I ran an evaluative benchmark of İşCep and Garanti BBVA — the two most widely used banking apps in Turkey — plus a review of 6 community concepts on Dribbble to map where convention ends and differentiation begins.

With one week, I made a deliberate trade-off: instead of generative user research, I ran an evaluative benchmark of İşCep and Garanti BBVA — the two most widely used banking apps in Turkey — plus a review of 6 community concepts on Dribbble to map where convention ends and differentiation begins.

With one week, I made a deliberate trade-off: instead of generative user research, I ran an evaluative benchmark of İşCep and Garanti BBVA — the two most widely used banking apps in Turkey — plus a review of 6 community concepts on Dribbble to map where convention ends and differentiation begins.

With one week, I made a deliberate trade-off: instead of generative user research, I ran an evaluative benchmark of İşCep and Garanti BBVA — the two most widely used banking apps in Turkey — plus a review of 6 community concepts on Dribbble to map where convention ends and differentiation begins.

Two patterns stood out across both banking apps:

Two patterns stood out across both banking apps:

  • The most frequent actions (transfer, QR, payments) are reachable before login.

  • Each screen shows only the minimum information needed — balance, recent activity — and hides everything else behind intent.

  • The most frequent actions (transfer, QR, payments) are reachable before login.

  • Each screen shows only the minimum information needed — balance, recent activity — and hides everything else behind intent.

İşCep — İş Bankası


İşcep is one of Turkey's most popular and widely used banking applications. Due to this, in this benchmark, I tried to understand their user-friendly approach.

İşCep — İş Bankası


İşcep is one of Turkey's most popular and widely used banking applications. Due to this, in this benchmark, I tried to understand their user-friendly approach.

İşCep — Login Screen

İşCep — Login Screen

İşCep — Home Screen

İşCep — Home Screen

İşCep — Spending Screen

İşCep — Spending Screen

Garanti BBVA — Garanti Bankası


Like İş Bankası, Garanti BBVA is another application with the most users in the sector.

Garanti BBVA — Garanti Bankası


Like İş Bankası, Garanti BBVA is another application with the most users in the sector.

Garanti — Login Screen

Garanti — Login Screen

Garanti — Home Screen

Garanti — Home Screen

Dribbble Shots


I examined the designs in the community to understand other keywords such as youthful and trustworthy.

Dribbble Shots


I examined the designs in the community to understand other keywords such as youthful and trustworthy.

The takeaway I designed around: in banking, removing information builds more trust than adding it.

The takeaway I designed around: in banking, removing information builds more trust than adding it.

The takeaway I designed around: in banking, removing information builds more trust than adding it.

Design Decisions

Design Decisions

Color

Color

I chose blue as the primary color, but the reason matters more than the choice: blue is the category convention of established banks. In fintech, breaking convention costs you trust before it earns you differentiation — so I differentiated through layout and motion instead of color.

I chose blue as the primary color, but the reason matters more than the choice: blue is the category convention of established banks. In fintech, breaking convention costs you trust before it earns you differentiation — so I differentiated through layout and motion instead of color.

I chose blue as the primary color, but the reason matters more than the choice: blue is the category convention of established banks. In fintech, breaking convention costs you trust before it earns you differentiation — so I differentiated through layout and motion instead of color.

Typography and Grid

Typography and Grid

Plus Jakarta Sans on an 8-pt grid. Consistent spacing isn't an aesthetic preference here; irregular spacing reads as "unfinished," and unfinished reads as "unsafe" when money is on the screen. The grid also keeps developer handoff predictable.

Plus Jakarta Sans on an 8-pt grid. Consistent spacing isn't an aesthetic preference here; irregular spacing reads as "unfinished," and unfinished reads as "unsafe" when money is on the screen. The grid also keeps developer handoff predictable.

Plus Jakarta Sans on an 8-pt grid. Consistent spacing isn't an aesthetic preference here; irregular spacing reads as "unfinished," and unfinished reads as "unsafe" when money is on the screen. The grid also keeps developer handoff predictable.

Hierarchy Strips

Hierarchy Strips

Here I showed how I designed the designs with a user-friendly approach. Here I show how I approach the page layout with a user-friendly approach. I selected and positioned the functions in the page layout in a way that would create a good experience for the users.

Here I showed how I designed the designs with a user-friendly approach. Here I show how I approach the page layout with a user-friendly approach. I selected and positioned the functions in the page layout in a way that would create a good experience for the users.

Final Screens

Final Screens

I attempted to convey information through various hierarchies using different color combinations and iconography to create a dynamic and youthful interface design.

I attempted to convey information through various hierarchies using different color combinations and iconography to create a dynamic and youthful interface design.

Validation

Validation

I tested the prototype with 3 participants in informal guerrilla sessions — no tasks, no direction, only one question: "How does this feel to use?"

I tested the prototype with 3 participants in informal guerrilla sessions — no tasks, no direction, only one question: "How does this feel to use?"

I tested the prototype with 3 participants in informal guerrilla sessions — no tasks, no direction, only one question: "How does this feel to use?"

3 out of 3 participants compared it to the banking apps they actively use, and 3 out of 3 described it as easy to understand. For a concept whose goal was category-convention trust, being mistaken for an established bank's app was exactly the pass condition.

3 out of 3 participants compared it to the banking apps they actively use, and 3 out of 3 described it as easy to understand. For a concept whose goal was category-convention trust, being mistaken for an established bank's app was exactly the pass condition.

3 out of 3 participants compared it to the banking apps they actively use, and 3 out of 3 described it as easy to understand. For a concept whose goal was category-convention trust, being mistaken for an established bank's app was exactly the pass condition.

What I'd Do Differently Today

Since this project, I've been working on enterprise-scale interfaces and design systems, and that changed how I'd run this sprint:

Since this project, I've been working on enterprise-scale interfaces and design systems, and that changed how I'd run this sprint:

Since this project, I've been working on enterprise-scale interfaces and design systems, and that changed how I'd run this sprint:

  • I'd build a small token-based component set first and derive screens from it, instead of designing screens directly.

  • I'd replace open-ended sessions with a 5-second test and a first-click test — trust perception is measurable, and 3 informal sessions can only suggest, not confirm.

  • I'd design the error and edge states before the happy path. In financial products, trust isn't defined by the screens where everything works — it's defined by what the product does when something goes wrong.

You Can Always Contact Me 🤙

You Can Always Contact Me 🤙

You Can Always Contact Me 🤙

You Can Always Contact Me 🤙

ahmetssezen1@gmail.com

ahmetssezen1@gmail.com

ahmetssezen1@gmail.com

ahmetssezen1@gmail.com

Create a free website with Framer, the website builder loved by startups, designers and agencies.